![]() ![]() Strong horse cultures, but not necessarily a pre-requisite. followed by Germany, UK, France and then Scandinavia (although there is a large user base in Australia, too). ![]() ![]() The 10 million tween audience is predominantly in the northern hemisphere product with the top market being the U.S. This is important when you have a "mostly 13-year-old" crowd (although the game also has grandmothers enjoying it, per Gunnarson). There is no killing in the game, the premise focusing on an island that was created when a meteor hit and radiated extra powers to nature and the surroundings. I have been in startups and worked in VC but it is often adrenaline-driven and a super tight agenda.someone wants to get rich.someone wants to get rich but this just naturally gravitates together and works. With more than 500,000 MAUs on an average month, Star Stable is a subscription-based MMORPG (think: World of Warcraft meets The Sims) where you complete challenges, hang out and generally do all things horse-based according to Fredric Gunnarson, CEO of Star Stable "There's a lot of 'Lovebombing' us back. ![]()
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